- NASCAR THE GAME INSIDE LINE TRACK SETUPS DRIVERS
- NASCAR THE GAME INSIDE LINE TRACK SETUPS FULL
- NASCAR THE GAME INSIDE LINE TRACK SETUPS LICENSE
This isn’t just a racing game featuring the 2012 Sprint Cup series, this IS NASCAR, the way it’s meant to be presented. The intro videos, user interface, and overall feel of the front-end menus are breathtaking.
NASCAR THE GAME INSIDE LINE TRACK SETUPS FULL
Inside Line boots up and immediately shoves the full NASCAR experience in your face.
Eutechnyx has had more than enough time to sort things out and give NASCAR fans a quality product that replicates the real deal on Sunday. The horrible bugs and glitches of the previous game, in theory, should be behind us by now. It seems that Eutechnyx bit off a bit more than they could chew with the NASCAR license, but two years and six patches later, “NASCAR The Game: Inside Line” is on store shelves, featuring the 2012 NASCAR Sprint Cup Series season, with the 2013 Generation Six cars coming soon for DLC. Videos of poor online play and idiotic AI spread like wildfire, patches that promised to fixed several game-breaking flaws were delayed for months at a time and failed to fix ANY problems upon deployment, and developers were less than friendly on the game’s official forums, hiding behind excuses and arguing with a community that just wanted a good NASCAR game.
NASCAR THE GAME INSIDE LINE TRACK SETUPS LICENSE
The unanimous shouts of “hallelujah” over the NASCAR license being awarded to an up-and-coming developer team were silenced when “NASCAR The Game 2011” was released and quickly gained a reputation as being one of the worst racing games in recent memory. The exclusive rights to develop a NASCAR game for current generation consoles were given up by Electronic Arts in 2009 after intense fan backlash, and instead European developer team Eutechnyx was tasked with giving NASCAR games on the Xbox 360 and Playstation 3 a complete reboot. Incredibly detailed career modes were steadily phased out, extra tracks and game modes suddenly went missing, and by the final game in the series, NASCAR 09, even the four makes involved in the 2008 NASCAR Sprint Cup season did not appear in-game, in favor of a generic set of brand markings for all cars. While the occasional challenger appeared, offering innovating new career modes and racing series, EA’s long-running NASCAR franchise experienced both immense highs and devastating lows, going from critically acclaimed to universally hated in less than a decade.
NASCAR THE GAME INSIDE LINE TRACK SETUPS DRIVERS
Many drivers can recall countless hours spent fine-tuning their setups on NASCAR ‘99 for the original PlayStation, signing their first multimillion dollar sponsor on the legendary NASCAR Thunder 2004, or turning their daydreams into reality by purchasing a Nextel Cup team in NASCAR 07. Historically, NASCAR console games have been one of the greatest stepping stones in the budding career of a sim racing enthusiast.