Your squad is comprised of the same battle grizzled soldiers as before, and each member has his specialist area. You get to control a four man SAS or Delta Force squad around various Iraqi/Kuwaiti environments (based in early 1991) using whatever tactics suit the situation, be they stealth or all out aggression. Grizzledįor those of you who didn't play the original, here's the deal. A more honest, realistic assessment would be to treat this as a mission pack, and for those who do just want more of the same, you'll come away a satisfied customer. Yes, it's more of the same - an 'if it aint broke, don't fix it' approach to a sequel and a fine exercise in maximising the game's sales opportunities as quickly as possible.įor those expecting massive advancements or a radical departure from the original, this will come as a disappointment. The truth is, virtually nothing's changed beyond a handful of new weapons, slightly enhanced graphics/animation and an improved mission briefing system.
#Conflict desert storm series full
It wasn't perfect, however, sporting a tired-looking graphics engine full of draw distance issues and blurry textures that conspired to dampen initial enthusiasm.Īlmost exactly a year after the release of the original, you'll doubtlessly be wondering what facets of the game Pivotal has improved in just 12 months.
#Conflict desert storm series series
But, most importantly, CDS essentially won the hearts of gamers with a series of tense missions and an inspired console-based control system that mapped a multitude of commands to the joypad, somehow turning what could've been a nightmare experience into one of the better titles of 2002. What it did have on its side was great/bad timing to ensure maximum marketing appeal, and the ability to shoot endless Iraqis in desert-based combat.
As close as a blade or your money back.Ĭlean shaven it certainly wasn't, and about as politically correct as a bacon roll at a Bar Mitzvah, Conflict: Desert Storm nevertheless was a resounding triumph for Brit duo Pivotal Games and its publisher SCi, displaying ample proof that squad based shooters needn't be the preserve of the PC, and scored a transatlantic hit with a title that neither sported a flashy licence, nor a big budget. As the late Victor Kiam so memorably uttered after a particularly successful shave: "I liked it so much, I bought the company!" Whether SCi Games used their Remington Microscreens this morning is open to debate, but it followed the great man's example by shaving the price of the acquisition of Conflict: Desert Storm developer Pivotal Games down to a mere £2.36 million.